

I spent most of my time working on this project as a network programmer, trying to make it possible for Ipads to connect to the Windows PCs, and while that feature did not make it into the final game, it did serve as a valuable learning experience.
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One of my primary responsibilities at the later stages of development was working to implement UI assets along with our UI/UX team. In addition, I was responsible for implementing the game’s sound.
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I used and became familiar with the following tools during development: GitHub, Trello, C#, and Unity.