As programming lead, I was responsible for organizing tasks for programming as well as estimating a reasonable workload for each milestone. I also worked to communicate with the other teams on the project to ensure that the project ran smoothly.

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In addition to my responsibilities as a lead, I was also in charge of implementing the enemies and their spawning systems, as well as integrating Fmod along with our sfx and music producer.

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I also helped to conceptualize the enemies and made sure that all concepts the design team were discussing were reasonable to implement within our project’s development cycle.

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I used and became familiar with the following tools during development: GitHub, C#, Unity, and Fmod.

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