As one of the programmers for this project, I worked on implementing spells for the game. Primarily the fire and ice spells, though I also took on some of the lightning and wind spells as well.

***

I also took on the responsibility of implementing the UI assets and animations given to us by our art team.

***

Getting the game to run on a table-sized tablet without errors proved a unique challenge, and required that we create a workflow around the times we were able to access the physical table. In order to accomplish the project, I learned to manage my time to meet strict deadlines and free up time to attend meetings.

***

I used and became familiar with the following tools during development: GitHub, Trello, C#, and Unity.